![]() Resolved an issue that was preventing combat from ending when more than one robot was hacked on the player’s side before the last enemy was killed.ĭestroying the generator at the Scrapyard bridge will no longer break the Ghost Gang behavior during combat. Resolved a softlock that could occur in the Steeltown Spire during cutscenes there. It was pretty sketch but we fixed it up so you can get back to shredding the gnar. Luis at Steeltown’s gates will no longer repeat the same conversation after the Factory’s situation has been resolved.īro, the Helping Hand bonus will like totally no longer activate before Handcraft offers help. Strong emphasis on ‘should.’ He’s a free spirit. Breeler should no longer go missing after the raid. Resolved an issue in the Steeltown Spire where the player was moved to a different spot than indicated when trying to interact with the Bot-Lift switch.īot-Lifts won’t draw quite as much aggro from followers and animal companions as they did before. We made it less infrequent by a specific percentage which you can never know. I’m so random! xoxoĪssistance by Steeltown’s Computation Engine was extremely infrequent. I mean switches! lol I can’t believe I did that. Hacked Guard-Bots in the Steeltown Spire will no longer block the path to the witches. Players will now no longer lose access to the Steeltown merchants after the raid, which is nice.Īll NPCs on the Admin Level will now properly react to Crow and Blue being in charge, *cough* …if that’s at all how things play out for you. Resolved an issue where squad members would pop in and out of cover like deranged jack-in-the-boxes. Resolved an issue where the Gift of the Magi mission was not being failed when a player sided with Crow to eliminate Markham.īlue now takes the correct amount of money during the Degausser negotiation. Resolved a softlock that could occur if a player (somehow) initiated combat with Guard-Bots after opening the Steeltown gate but before the Ghost Gang arrival. Were they bugs though or did the Computation Engine just not appreciate being skipped? Skipping the conversation with the Computation Engine could cause some weird bugs. ![]() Something’s going to happen at any moment… Nope. Imagine just waiting for that loooong cutscene to end. The Patriarch now properly acknowledges all possible Steeltown outcomes, which is good because dealing with the Patriarch is not an insignificant part of the game.Īddressed an issue where loading a save during a cutscene could cause the game to display the cutscene bars for the remainder of that session. Maintenance Worker melee damage reduced by 10%.Ĭonstruction Worker hit chance reduced by 10%. Mechanic sniper damage bonus reduced by 10%.įoundry Worker and Exo-Tech basic attack damage reduced by 50%. Rioter punch damage reduced by 50% and powerfist impact damage increased by 10%. Heavy Disruption Blaster had its AP cost reduced to 5 but its reload cost increased to 4. We’ve made a number of changes to improve the reliability of Disruption weapons and slightly boost their effectiveness in response to player feedback.ĭisruption Baton hit chance increased to 85%.ĭisruption Pulser’s mag size increased to 10 and its hit chance to 80%.ĭisruption Web Launchers hit chance increased to 95%. ![]() Non-lethal playthroughs were more challenging than intended. We want players to get into the new armor more easily, as it’s designed to withstand Steeltown’s elemental-heavy weapons. The special Steeltown armor is now more affordable, and it drops more often. Even more content is coming too, but we’ll have to wait for the update to arrive before we can get the full list of changes.What is new in Wasteland 3 Patch 1.18? The Battle of Steeltown Balance When the patch is released, players will be able to return to the world map after the point of no return so they can check out the DLC. Many players only kept a single save file when playing Wasteland 3, so they were unable to access the Steeltown DLC unless they started the game over from the beginning. Patch 1.5.0 will also allow players to access DLC even after they’ve passed the point of no return. Other quality of life features, like being able to see what your co-op partner is hovering over/selecting and automatically updating skill checks when your partner joins a conversation, will be added as well. The team has already stated that bugs related to interactivity and display issues will be addressed in the upcoming patch, and autosave will be generated for both players when someone disconnects in version 1.5.0. Co-op is the primary focus of 1.5.0, and several quality of life features will be added for multiplayer.
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